I read an article today about Assassin’s Creed 3 and its creative director Alex Hutchinson. The man stated that Assassin’s Creed 3 was able to become this big, because
of the yearly releases of Assassin’s Creed games, such as Brotherhood and Revelations. This way, they were able to keep the team together for over 3 years and keep a constant revenue flow from the franchise games to be able to create a big game such as Assassin’s Creed 3. I love the franchise, however I have yet to finish Revelations. Reason for this is because the games are so much alike and it just feels Ubisoft is really milking the franchise and the story for every last cent.
The recipe for success
Why not have the team work on a sequel without producing a game every year, build the suspense during a longer time of absence and really tweak, improve and innovate the gameplay. Assassin’s Creed 3 will have a different setting, a new character, new weapons, but what else. Are these the recipes Ubisoft is using to create new games? When I see Watch Dogs, I can only assume this to be true. Watch Dogs is a new Ubisoft Game, developed by Ubisoft Montreal (studio responsible for Far Cry and Assassin’s Creed games) where the main character is some kind of an assassin who hacks nearby electronic appliances (cell phones, traffic lights,…) to gain info and set traps for his victims.
So, an assassin that needs to get infomation from his surroundings and uses the environment to kill its victims, sound kinda familiar doesn’t it? And that’s the feeling I get from Ubisoft and the Assassin’s Creed franchise: milking out an innovative idea and a very good first game (the original Assassin’s Creed is still one of my favorite games ever).
I hope Assassin’s Creed 3 will be much more than I expect it to be right now, and if it is, this will be the first place where you read all about it.